![]() Using clan castle troops for defending your base is highly recommended as they can put the attacker in trouble by distracting them. BEST DEFENSIVE CLAN CASTLE TROOPS COMBINATIONS ![]() ![]() Now go straight to the description I’ve left a copy link for this base in the description so that you guys can easily copy this base, I’ll see you guys in the next one. One more thing, this base is good enough on its own but make sure you have something in your clan castle for the defense because at lower town halls, defensive clan castle troops are an integral part of the defense, so if you want to boost your success rate, I definitely recommend getting a baby dragon or some valks in your clan castle for defense. When these collectors are positioned together, they become an obvious target for attackers, thus it’s necessary to spread them apart to make it more difficult for opponents to take them out. Most people, in my experience, do not put enough thinking into those outer buildings, so they wind up putting the same kind of collectors altogether. If you want to copy this base just click on the Copy Base Button, it will redirect you, from where you can easily copy this base design.When it comes to the outer buildings, I’ve put them alternately in order to prevent placing collectors of the same kind too near together. Archer Towers in each corner of the base.Great Against Both Ground & Air Attacks.Wizard Towers in well-protected compartments.Air Defenses are well protected and nicely paired with Air Sweepers.Number of compartments helps slowing down opponents’ troops.Since most people can’t get these troops from their clans, you can also use other troop combinations which are easily available like all wizards, all balloons or any other troop combination but i highly recommend you to have above mentioned troops for best defensive experience at Town Hall 10. 1 Electro Dragon + 1 Balloon (Recommended).At Town Hall 10 you can get Maximum of 35 housing space in your clan castle, here are some of my recommendations for CC troops combinations for defense at Town Hall 10 :. Even though the base alone is sufficient to stop most of the attacks used by Town Hall 10 attackers, using the clan castle can help a lot. I’ve left a copy link for this base below, or you can copy this base through any of those links, unless you want to copy it manually, that’s pretty much it for the base analysis, I’ll see you guys in the next one. Seeking air mines target single troops but deal heavy damage, causing problems for lava hound armies, while air bombs target multiple air units with area splash damage up to 200 damage points, causing a serious problem for balloon and minion armies.Ĭoming to the outer buildings, I’ve placed them alternatively, like I’ve avoided placing the same kind of collectors close to one another, I see most people not putting enough thought while placing those outer buildings so they end up placing the same kind of collectors all together, these collectors become an easy target to attackers when placed together, hence it is important to spread them out to make it harder for opponents to take them out. These skeleton traps are put in the core compartment because we want them to activate in the middle of the battle, and we set them to air mode so they can assist us with lavaloon attacks by targeting balloons and reducing the balloon count.Īir bombs and air mines are strategically placed throughout the base to help in defense against air attacks. We have placed those bombs out there so that they can take out the wall breakers, which can potentially ruin attackers funnel as the troops wouldn’t be able to go inside the base and they’ll end up going for the outer trash buildings which will end up ruining the attack. Those giant bombs are placed outside the boundary of the base, because troops like witches, bowlers, and wizards, like to go along the boundary of walls in swarms while taking out outer buildings, this is where we can take advantage of this opportunity and take all of them out using a giant bomb, this trick worked for me quite often in the previous builds so I added it in this build too. Spring traps are tactically positioned in different compartments based on the pathing of defending attacking troops such as hogs and giants, as spring traps fling out a maximum of 18 house space of troops at max level at th10. ![]() ![]() Now coming to the placement of the traps, after observation of so many attacks on this base, all traps are strategically placed in different places according to the pathing of defense attacking troops, which helps in making this base stronger against all kinds of attacks. ![]()
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